Wednesday, October 12, 2011

Learning SC2: PvZ how to destroy Zerg with Drop

Well, more accurately this is a fairly well executed multiangle attack (good Offensive Mechanics). Against a Zerg that wasn't defending properly (ie bad Defensive Mechanics not unit comp).

Attack at north of the Map with Warp Prism, note this is pre buff Prism, and ground attack at Zerg's South base, Zerg's 3rd, by land.

Note: The Protoss ground army was also in position to defend if Zerg counter attacked, which Zerg probably should have done.


I'll cover what Zerg should have done below VOD,  from Doa's Youtube channel.



Zerg should have had lot better map vision, if you look at good Zerg players, even good Platinum/Diamond level Zerg, they will have a shell of Overlords giving them vision of incoming drops.

In addition to that you need proper base layout, and more importantly some way of responding quickly!

This map is small enough you could use speedlings (if bases connected by CREEP!) or Muta for defense.

BUT, this zerg went Roaches, so he/she needed a Nydus for defense, so Roaches could respond to multiple angle attacks effectively.

Now once the drop happened, bringing Roaches all the way back to main did nothing but worsen Zerg's position. After dealing with the ground attack, you will have to look at Minimap.  Don't believe that Doa put the camera on those Zealots until after they had already skirmished & maneuvered a bit, because he had the camera on the drop in Zerg's main.

So based on actual in game situation Zerg should have:
  
Defensively, Zerg should have walled with spines at base of Main/Natural ramp, combined with Ovie vision, that would have contained Protoss inside Zerg's Main. I have seen a VOD were Stephano did something similar vs Kiwikaki on Xel Naga Caverns IIRC, think I have it on my blog actually (now I do).

Offensively had Roaches/ling cracking wall at Protoss Natural, and followed up with Lings flooding Protoss base.

Though Stephano did it with just lings and Spines.

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