Tuesday, November 15, 2011

Computer Tech: Server based gaming?

I wonder if gaming will move to high performance SuperServers, played from consoles that are used as "dumb" terminals?

Would be one way for Blizzard and others to deal with DRM & Piracy issues.

This quote from Amazon really got me thinking about it, if they can get latency low enough:
On a somewhat smaller scale, you can launch your own array of 290 CC2 instances and create a Top500 supercomputer (63.7 teraFLOPS) at a cost of less than $1000 per hour (perhaps a lot less, depending on conditions in the Spot Market).

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