Showing posts with label husky. Show all posts
Showing posts with label husky. Show all posts

Thursday, September 27, 2012

Wednesday, July 4, 2012

WhiteRa vs Kas Mothership Rush!

Figured everyone has heard about this from previous post of mine or Reddit or TL, so not spoiling it by saying it is a n awesome Mothership Rush ^_^

Very cool game.




Another very cool Mothership Rush from WhiteRa
http://cliffsesportcorner.blogspot.com/2011/10/check-out-nanmans-latest-vod-whitera-vs.html

NanMan recently cast an Event where Jacks faced another Toss that tried this build, but it failed, like Jacks said, he is probably the best defensed Terran vs this build, since WhiteRa did to him so long ago ^_^

Thursday, April 5, 2012

Slush vs Beast

Slush vs Beast cast by Husky

I am a Root fanboy, but haven't seen many of Slush's games since Root broke up :(

So decided to post this recent VOD of one of Slush's games that Husky cast.


Thursday, March 22, 2012

WhiteRa vs Goswser

WhiteRa vs Goswser cast by HuskyStarcraft

A couple of my comments with Spoilers below the VOD




Special Tactics.

I am not sure if I would call this cheese or not.  Part of the problem is what does Cheese mean?

I usually consider something Cheese in SC2 if it is an all in, the is an auto lose if it is scouted or defended properly.

So a Cannon rush isn't always Cheese the way I look at it, because you can use a Cannon Rush or Harass as part of a Forge Fast Expand (FFE), in which case it is clearly not cheese IMO, because your using it to cover your early expo at your Natural.

But if you do a 1 Base all in Cannon Rush I would call that Cheese.

Without some testing, I am not sure if a Forge Fast Expand into Carriers vs Zerg is an auto lose if scouted and defended correctly buy Zerg.

Because if the Carriers stay on defense behind Cannon with a little Sentry, for Guardian Shield, or Stalker support they should be strong vs anything from Zerg that was not all inish from Zerg.

Something I will Test, I know Carrier Colossus is a strong combo, though Protoss would need something to deal with the Corrupters from Zerg then.

Thursday, March 8, 2012

Starcraft 2 Thoughts: Corps d'armée: FXOBratOK vs Mill.Stephano

BratOK vs Stephano cast by Husky

My comments and spoilers below the VOD.

This post ties in with Starcraft 2 Thoughts: Reality of Fighting: Maneuver vs Attrition to see more post similar to this one, click Starcraft 2 Thoughts, you can also find that Label in the Label Cloud at left side of my SC2 Blog.



Corps d'armée may be unfamiliar to you unless your a military or military history person.

If your unfamiliar with it, short description can be found here http://en.wikipedia.org/wiki/Corps#France

At ~11:59 game time (8:28 VOD time), Stephano moves out with some truly beautiful maneuvering with his Roaches.

With some extremely well coordinated movement of 2-3 groups of Roaches he manages to trap and destroy BratOK's Hellions.

The Hellions were there to Pin Stephano in his base for a while, with the threat of roasting a critical number of Drones, the minute they were gone, Stephano was free to attack with all of his combat power.

This attack was successful because BratOK was planning on using the time the Hellion Pin porvided to tech up and expand his army, he didn't have enough forces to directly defend vs Stephano's army.

For more on the Corps d'armée see http://www.napoleon-series.org/military/organization/c_armycorps.html

Starcraft 2 does not translate 100% with real world armies, I would not claim that Roaches by themselves are a combined forces composition, which is a core concept of Corps d'armée, in general.

They can't handle flying units or things like Immortals or Tanks in any numbers, without support.

But in the EARLY GAME, before those units can appear in any numbers, the Roaches can deal with anything.

They are cheap, so you can outnumber enemy units, and with speed upgrade they can outrun most things they can't fight.

And with Burrow, especially combined with Tunneling claws, they heal very quickly, which makes them cost effective.

And because they are relatively cost efficient you can safely risk small numbers of them, or risk other units, like Zerglings or Banelings, since those are a small % of your combat power.

The enemy can't counter attack and beat you just cause you lost 20 lings or banes, if you still have 30+ full health Roaches.

To see more of my posts on strategy click on Starcraft 2 Skills, you can also find that label in the label cloud at left side of my SC2 Blog.

Tuesday, February 14, 2012

Wednesday, February 8, 2012

Monday, January 2, 2012

HwangSin vs RAZERxEi

Finally found a VOD with HwangSin!  <3 HwangSin

Thanks to Husky for casting this replay.  My comments below the VOD (spoiler alert).




Though I have never seen this Zerg player before, unless this is a smurf account, I really liked the Ling drop play!

Early Ling drop play is something I have been suggesting to Zerg players I coach, it is very strong, since Zerglings have about same DPS as Marines if upgrades are equal (ie +1 attack for Zergling give 8.6 DPS vs stim Marine 10.5 DPS), without Stim Zerg actually has a slightly higher DPS of 7.2 vs Marines 7.0 DPS.

Also without Combat Shield a Marine will drop to 35 HP from base 45 HP with Stim.

So normally when Marines are dropped they have Stim + Combat Shield= 2 upgrades, so Zerg with +2 Attack will have 10 DPS vs Marine with Stim + CS having 10.5 DPS when stimmed or 7 otherwise.

And lings are literally half the cost of Marines. Also worth noting is that Medivacs are the same cost as Mutas at 100 mineral/100 gas, while Overlords only cost 100 minerals.

Ling drops early in the game work very well to pin the enemy in their Base(s), if they push out with their Army the lings can destroy them, as happened here.

Adding Banelings (as done in this game), Roaches, or Hydras allows Zerg to deal with pretty much everything. Add 6ish Corrupters (6 Corrupters 2 shot Medivacs) vs Terran, or 8ish vs Protoss will get through the middle game.

Remember corruption from Corrupters adds 20% to the damage/DPS so even 10-12 lings vs Colossus or Thor that has been corrupted will kill it pretty quick.

Tuesday, November 29, 2011

Darglein's Micro Trainer Map

Thanks to Thundertoss for suggesting this Trainer map.

I have only started to study it, but I am really impressed with it, Darglein's post about it http://www.teamliquid.net/forum/viewmessage.php?topic_id=237869

Published:
EU: YES (Darglein)
NA: YES (SwordfishConspiracy)
KR: NO
SEA: NO
SC2Mapster: http://www.sc2mapster.com/maps/dargleins-micro-trainer/


Monday, October 10, 2011

GSPA -Bo5 SlayerSRyung vs Stephano cast by Day9 & Husky

"VERY PEOPLE GAMING TIME"

This game was cast in September I believe, not sure when it was played (cast from Replay AFAIK), looks like Stephano had not quite refined his build and strategy at the time this was played.

Day9 Trivia, this is the series were Day9 just talked and with his mouth full of water because Husky left him hanging.

This was from the GSPA event, they have replays and more on their webpage.




Game 2

Game 3

Game 4

Game 5