Showing posts with label BratOK. Show all posts
Showing posts with label BratOK. Show all posts

Saturday, July 14, 2012

DIMAGA streaming some games vs BratOK

http://www.own3d.tv/mTw/live/52094

Don't know what this is for, could be practice or anything, but I much prefer watching most games from players view nowdays.

Well Ideally I like both players streaming and a Caster casting the game so I can have 3 Streams with different point of views ^_^

Sunday, April 15, 2012

Starcraft 2 Thoughts: PvT play

I really liked Harstem's (P) play in this game vs FXOBratOK (T), cast by Duckvillelol.

My comments with spoilers below the VOD.






I like Harstem's style of Active defense, he does a very good job of scouting and preparing for drops during this game.

At ~11:14 game time (8:11 VOD time) he smoothly deflects a planned elevator attack with good scouting, by 1 of the 2 Observers he had out. and positioning Stalkers to 1 or 2 shot the Medivacs.

It cost him the Observer, but he instantly starts making a second.

He lost severl Observers in this game, which as a Coach I think is a VERY good thing, he was losing them because he was being very active in scouting with his Obs, almost aggressive level of scouting you might say.

Well into the middlegame he was keeping two Observers on the field, except for the brief amount of time it takes to make a replacement when one is killed.

Think about it this way, each of those Scans to kill an Obs cost the enemy a Mule, in addition to the information provided by the aggresive scouting.


I found Hartem's (P) base layout in his main interesting, not sure if I like it or not, I will have to do some testing to be sure.

I think part of the reason for the wall, never got to see for sure, is because he plans to rely on HT warp in & Feedback, vs Medivac, as a key part of his base defense.

The wall, pretty clearly shown by Duckville at ~17:00 game time, would allow him to warp in a HT, or two, on the opposite side of the wall from enemy's Drop, giving time to Feedback & then morph to Archon if needed.

Then at ~13:36 game time (9:52 VOD time), Harstem warps in a HT and Feedbacks Medivac, he was also using the Stalkers as support to cover the Main mineral line, while the slower Zealots stayed by the Naturel mineral line to defend those Probes.



At ~11:14 game time (8:11 VOD time) he smoothly deflects a planned elevator attack with good scouting and Stalker in position to 1 or 2 shot the Medivacs.

I really liked Harstem's HT play, he made them a useful part of his early base defense, and he also used them well offensively, even though BratOK had Ghosts out, he seems to favor having the HT trail the main army, and using Blink to try and snipe Ghosts, or scare them ^_^


I am biased in favor of HT though. 

I favor getting HT first, I don't like trying to make Colossus before 3 bases, generally speaking, I think HT make for a far smoother transition out of Gateway focused play.

A Phoenix opening is a different situation IMO, I like Robo Zealot Drop transition into Colossus for Phoenix openings.  For more of my thoughts on Phoenix PvT openings see Starcraft 2 Skills: PvT Beating Bio with Phoenix & Drop.

If you would like to see more posts like this one, click the label Starcraft 2 Thoughts, that label and others can be found in the Label Cloud at left side of the SC2 Blog.

Every post has labels at bottom left of the post as well, they allow for cross referencing, or narrowing of the broader categories found in the Label Cloud.


GL HF,

Cliff

Thursday, March 8, 2012

Starcraft 2 Thoughts: Corps d'armée: FXOBratOK vs Mill.Stephano

BratOK vs Stephano cast by Husky

My comments and spoilers below the VOD.

This post ties in with Starcraft 2 Thoughts: Reality of Fighting: Maneuver vs Attrition to see more post similar to this one, click Starcraft 2 Thoughts, you can also find that Label in the Label Cloud at left side of my SC2 Blog.



Corps d'armée may be unfamiliar to you unless your a military or military history person.

If your unfamiliar with it, short description can be found here http://en.wikipedia.org/wiki/Corps#France

At ~11:59 game time (8:28 VOD time), Stephano moves out with some truly beautiful maneuvering with his Roaches.

With some extremely well coordinated movement of 2-3 groups of Roaches he manages to trap and destroy BratOK's Hellions.

The Hellions were there to Pin Stephano in his base for a while, with the threat of roasting a critical number of Drones, the minute they were gone, Stephano was free to attack with all of his combat power.

This attack was successful because BratOK was planning on using the time the Hellion Pin porvided to tech up and expand his army, he didn't have enough forces to directly defend vs Stephano's army.

For more on the Corps d'armée see http://www.napoleon-series.org/military/organization/c_armycorps.html

Starcraft 2 does not translate 100% with real world armies, I would not claim that Roaches by themselves are a combined forces composition, which is a core concept of Corps d'armée, in general.

They can't handle flying units or things like Immortals or Tanks in any numbers, without support.

But in the EARLY GAME, before those units can appear in any numbers, the Roaches can deal with anything.

They are cheap, so you can outnumber enemy units, and with speed upgrade they can outrun most things they can't fight.

And with Burrow, especially combined with Tunneling claws, they heal very quickly, which makes them cost effective.

And because they are relatively cost efficient you can safely risk small numbers of them, or risk other units, like Zerglings or Banelings, since those are a small % of your combat power.

The enemy can't counter attack and beat you just cause you lost 20 lings or banes, if you still have 30+ full health Roaches.

To see more of my posts on strategy click on Starcraft 2 Skills, you can also find that label in the label cloud at left side of my SC2 Blog.