Stream: http://www.twitch.tv/hellosase
Been way to long IMHO!
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Showing posts with label SaSe. Show all posts
Showing posts with label SaSe. Show all posts
Monday, September 9, 2013
Monday, August 27, 2012
Watching SaSe Stream
already saw some of his trademark Warp Prism/Immortal Micro today ^_^
http://www.twitch.tv/hellosase
http://www.twitch.tv/hellosase
Tuesday, August 21, 2012
Sunday, June 17, 2012
Saturday, May 5, 2012
Watching Sase Stream again
Watching http://www.twitch.tv/hellosase till Iron Quid starts with Totalbiscuit & Apollo!
Thursday, May 3, 2012
Tuesday, April 3, 2012
Nerd News: Kim "SaSe" Hammar Talks Pro-Gaming
Rachel "SeltzerPlease" Quirico, interviews Kim "SaSe" Hammar about Pro Gaming, for the Razer Academy.
Wednesday, March 21, 2012
Learning Starcraft 2: Superior Nydus Play
I have been waiting for a long time for a pro to start using Nydus in a more correct fashion, instead of the cheesy sneak them into enemy's base, they should be used for Logistics (ie Unit Movement & Mobility) and Macro (Economy/Drones), and offensively to delay Expos, as well as spread creep, and gain map vision, especially with extra Queen or two that hope through and plant a Creep Tumor.
This practice game: Morrow vs SaSe showcases some of the real fundamentals of correct Nydus play IMO.
If more Zerg start doing this, Terran & Protoss will have to start doing far more active scouting, much earlier in the game.
This practice game: Morrow vs SaSe showcases some of the real fundamentals of correct Nydus play IMO.
If more Zerg start doing this, Terran & Protoss will have to start doing far more active scouting, much earlier in the game.
Thursday, March 1, 2012
Learning Starcraft 2: Knowing When to Run, or Unit Comps & Avoiding Fights
I thought this was an interesting game. And good example of a critical mistake causing the loss, my comments, with spoilers below the VOD.
I am going to focus on only one fight near the end of the game. For people that are wondering about why Protoss went with Shield upgrade over Armor I suggest looking at my post Starcraft 2 Thoughts: PvZ dealing with Mutas with Gateways units.
At 18:34 game time (13:28 VOD time) Zerg is maxed out with 10 Mutas + 10 Corrupters=40 supply of little use in fight vs ground Army, yes they will help vs Colossus but they can't kill them in one shot, it will take 2 Volleys. The Mutas/Corrupters are at +1 Attack.
[The +1 Air Attack doesn't affect this equation at all, that is why I suggest 6-8 Corrupters with Armor upgrade first for Zerg, that would kill Colossus in 3 volleys, and they have native 2 Armor, so with +1 would have 3 Armor total, making them a lot harder to kill, and it would have saved twenty four food for the Ground Army!]
With 42 lings + 30 Roaches=81 food ground army, but Roaches while good damage are low DPS units.
The Roaches were at 2/2, and the Hive is still half a minute or so away.
Prooss was already at +3 attack, with +1 Shield done before fight starts and Dark Shrine about half done when fight ends..
Protoss had 2 Colossus=12 food that is good vs whole ground Army, but made for killing lings instantly, a +3 Attack Colossus 1 shots +2 Armor Lings. With 3rd Colossus done and on the way to the deathball, joins the fight around the middle of the fight.
Six(!) Immortals + 31 Blink Stalkers= 86 Food ground Army made for killing Roaches. As well as 3 Sentry + 1 Zealot=8 food that didn't matter much, other than Guardian shield.
18:41 game time (13:33 VOD time) Zerg moved out with Muta & Corrupters, no Broodlords, because Hive wasn't done yet and Zerg also didn't have the food for Morphing Broods.
Zerg just didn't have the unit comp need to win straight fight, so Zerg should have been avoiding a fight and working on delaying Protoss.
How to delay Protoss deathball?
Any of the following would work, ideally some combination.
Harass with Mutas, don't try to kill with them, but poke at mineral lines or structures. Note, Protoss' shield upgrade helps defend vs this.
Send lings out for run by or just to threaten them.
Even better coordinate the Mutas and Lings! Either have them both attack same location together, or have one go north and the other go south.
Build some spines, Stephano does this on some maps vs Protoss, Spines also work well with Broodlords for defense or slow creeping offense.
Buld a Proxy Hatch, with or without Spines on the road near one of the Xel Naga Towers, like Terrans do with PF's or Toss do with Cannons sometimes.
Your not looking to stop the enemy with it, just slow them down, it works as a speed bump or delaying attack.
Another thing you could do is just dance your army away, and posture like your going for a base race, though that is more dangerous, cause Toss might call your bluff, and with all those +3 Immortals they will have high DPS, which is an edge in a base race.
These are just some suggestions, there are certainly other ways to delay.
The important point to learn, is that Zerg couldn't win a fight with the unit comp he had, so he needed to avoid a fight at all costs, since that was a guaranteed loss if he had a real engagement.
I will end with a simple Maxim: When you have superior Army to your opponent, then kill his Army. When you have an Inferior Army to your opponent, DON'T fight his Army!
That doesn't mean you can't attack, his workers can't beat your army, neither can his structures, so attack them or threaten them!
GL HF,
Cliff
I am going to focus on only one fight near the end of the game. For people that are wondering about why Protoss went with Shield upgrade over Armor I suggest looking at my post Starcraft 2 Thoughts: PvZ dealing with Mutas with Gateways units.
At 18:34 game time (13:28 VOD time) Zerg is maxed out with 10 Mutas + 10 Corrupters=40 supply of little use in fight vs ground Army, yes they will help vs Colossus but they can't kill them in one shot, it will take 2 Volleys. The Mutas/Corrupters are at +1 Attack.
[The +1 Air Attack doesn't affect this equation at all, that is why I suggest 6-8 Corrupters with Armor upgrade first for Zerg, that would kill Colossus in 3 volleys, and they have native 2 Armor, so with +1 would have 3 Armor total, making them a lot harder to kill, and it would have saved twenty four food for the Ground Army!]
With 42 lings + 30 Roaches=81 food ground army, but Roaches while good damage are low DPS units.
The Roaches were at 2/2, and the Hive is still half a minute or so away.
Prooss was already at +3 attack, with +1 Shield done before fight starts and Dark Shrine about half done when fight ends..
Protoss had 2 Colossus=12 food that is good vs whole ground Army, but made for killing lings instantly, a +3 Attack Colossus 1 shots +2 Armor Lings. With 3rd Colossus done and on the way to the deathball, joins the fight around the middle of the fight.
Six(!) Immortals + 31 Blink Stalkers= 86 Food ground Army made for killing Roaches. As well as 3 Sentry + 1 Zealot=8 food that didn't matter much, other than Guardian shield.
18:41 game time (13:33 VOD time) Zerg moved out with Muta & Corrupters, no Broodlords, because Hive wasn't done yet and Zerg also didn't have the food for Morphing Broods.
Zerg just didn't have the unit comp need to win straight fight, so Zerg should have been avoiding a fight and working on delaying Protoss.
How to delay Protoss deathball?
Any of the following would work, ideally some combination.
Harass with Mutas, don't try to kill with them, but poke at mineral lines or structures. Note, Protoss' shield upgrade helps defend vs this.
Send lings out for run by or just to threaten them.
Even better coordinate the Mutas and Lings! Either have them both attack same location together, or have one go north and the other go south.
Build some spines, Stephano does this on some maps vs Protoss, Spines also work well with Broodlords for defense or slow creeping offense.
Buld a Proxy Hatch, with or without Spines on the road near one of the Xel Naga Towers, like Terrans do with PF's or Toss do with Cannons sometimes.
Your not looking to stop the enemy with it, just slow them down, it works as a speed bump or delaying attack.
Another thing you could do is just dance your army away, and posture like your going for a base race, though that is more dangerous, cause Toss might call your bluff, and with all those +3 Immortals they will have high DPS, which is an edge in a base race.
These are just some suggestions, there are certainly other ways to delay.
The important point to learn, is that Zerg couldn't win a fight with the unit comp he had, so he needed to avoid a fight at all costs, since that was a guaranteed loss if he had a real engagement.
I will end with a simple Maxim: When you have superior Army to your opponent, then kill his Army. When you have an Inferior Army to your opponent, DON'T fight his Army!
That doesn't mean you can't attack, his workers can't beat your army, neither can his structures, so attack them or threaten them!
GL HF,
Cliff
Sunday, February 26, 2012
MLG Winter Arena 2012: SaSe vs San
Sase vs San, a PvP, in Game 1 from the Losers Bracket of MLG's Winter Arena 2012, cast by djWheat & JP McDaniel. Game 2 || Game 3
I have been a fan of SaSe's ever since I first saw him do some totally sick DT/Warp Prism Micro, I hear he had some really great games in this MLG, I haven't watched the games yet myself, that way I can't accidentally let slip any spoilers! ^_^
I have been a fan of SaSe's ever since I first saw him do some totally sick DT/Warp Prism Micro, I hear he had some really great games in this MLG, I haven't watched the games yet myself, that way I can't accidentally let slip any spoilers! ^_^
Friday, February 3, 2012
ONOG: Catz vs Sase on GSL Metropolis
From One Nation of Gamers (ONOG) coL.Catz v QXG.Sase GSL Metropolis, with Catz doing his proxy Hatch Shenanigans!
Cast by RageQuitTV
To see my other posts on ONOG including links to replay packs click http://cliffsesportcorner.blogspot.com/search/label/ONOG, you can do the same on any label in the Cloud at left side of blog or at bottom left of every Blog Post.
Cast by RageQuitTV
To see my other posts on ONOG including links to replay packs click http://cliffsesportcorner.blogspot.com/search/label/ONOG, you can do the same on any label in the Cloud at left side of blog or at bottom left of every Blog Post.
Sunday, January 29, 2012
One Nation of Gamers Invitational Day 2
Edited to add replay packs: http://www.onenationofgamers.com/2012/01/replay-pack-for-pool-play-and-round-of-8/ and http://drop.sc/packs/487
I missed Day 1 of ONOG, sounds like there was a really good series between Catz & Sase, two of my favorite players, I am going to have to see the replays when they come out.
Catz vs Kas; and Stephano vs Illusion are up next in the semi finals!
Stream: http://www.twitch.tv/onenationofgamers
Caster: Mr. Bitter
I missed Day 1 of ONOG, sounds like there was a really good series between Catz & Sase, two of my favorite players, I am going to have to see the replays when they come out.
Catz vs Kas; and Stephano vs Illusion are up next in the semi finals!
Stream: http://www.twitch.tv/onenationofgamers
Caster: Mr. Bitter
When: Sun 23:00 CET/17:00 EST/14:00 PST
16 Man Pool Play Invitational culminating in an 8 man single elimination brackets, cast by Mr. Bitter. The play on Day 2 is the Semifinals, Third place match and finals.
Group Stage: http://wiki.teamliquid.net/starcraft2/One_Nation_of_Gamers_Starcraft_2_Invitational#Group_Stage
PLayoffs: http://wiki.teamliquid.net/starcraft2/One_Nation_of_Gamers_Starcraft_2_Invitational#Playoffs
More Information: Liquidpedia entry (with Brackets) or TL Thread
Sunday, December 11, 2011
Starcraft 2 Skills:PvT Warp Prism, SaSe style
[Couple of Edits for Clarity 12/11/2011]
In his written comments for this VOD, Day9 states that "PvT is widely considered to be the hardest matchup in the game."
Note early in the VOD, what Day9 says about getting to a specific look, I think of that as my Goal, Plan, or Strategy, I want to get there no matter what path I have to take to get there. So the enemy is forced to react to me.
If I can force the game into my Strategy, then I have an advantage, since I have practiced my Plan more than other ways of playing. Ideally your main opening/build order should force your enemy to play the kind of game you want. Or failing that, at least prevent enemy from forcing you into your weaker styles of play.
Warp Prism play works to Pin enemy in base like DT or Cloaked Banshee pin the enemy in base. The Warp Prism is a stronger Pin, because of Warpgate technology, as long as the Warp Prism is kept alive, you can reinforce attack quickly. And there is always the threat of a Backstab attack.
It is also the only strong Pinning attack I know that doesn't require gas, SaSe's style does use Sentries, but WhiteRa does Warp Prism play with Zealots.
The mobility of the Prism also allows for warping Zealots in the rear of attacking enemy, allowing Zealots to kill reinforcements, or attack enemy army from rear. So it provides a defensive Force Multiplyer.
Final point, Drops can follow Phoenix Play as a safe transition to strong Colossus/Zealot late game (Terran will have to make more Vikings than normal, or Thor to counter Phoenix, making Chargelots stronger).
Part 1 below, Part 2, Part 3. My Comments below VOD.
One additional Tactic of Warp Prism play, if you have enough Sentry energy for the number of Force Fields needed, that works well as a follow up to dropping mineral line. Is to push at the Natural, to draw the enemy to the front, Force Field choke at enemy's Natural so they can't counter attack & Force Field the Ramp [Edited to add "The Ramp" cut it out by accident in a revision, sorry. Cliff], then drop/elevator/warp into the main with the Warp Prism.
This is more difficult to do, but it is stronger because of that complexity. It also has elements of Yin/Yang, which I find appealing. You show an attack to the enemy to provoke a response, then fade away from it and attack enemy where he is weak. Or another way of thinking of it, from Martial Arts, is attacking enemy where they are weak.
By poking at the front, you will be forcing enemy to respond to you the way you want to, so you are controlling the enemy. If they refuse to be drawn, you can simply attack the Natural while Force Fielding the Ramp, the standard play.
You can also try as a fallback plan if you attack the Natural, but the enemy's army is to strong, and you advanced to far (overextended attack) to retreat. Not likely to work, but if your going to lose your units anyway, it may be worth trying.
That is very difficult to pull off, I don't recommend trying it on purpose though, unless your High Masters or above. Rather it is just attempting to make the best of a bad situation. Zealots are very good at killing workers, and take time to kill.
In his written comments for this VOD, Day9 states that "PvT is widely considered to be the hardest matchup in the game."
Note early in the VOD, what Day9 says about getting to a specific look, I think of that as my Goal, Plan, or Strategy, I want to get there no matter what path I have to take to get there. So the enemy is forced to react to me.
If I can force the game into my Strategy, then I have an advantage, since I have practiced my Plan more than other ways of playing. Ideally your main opening/build order should force your enemy to play the kind of game you want. Or failing that, at least prevent enemy from forcing you into your weaker styles of play.
Warp Prism play works to Pin enemy in base like DT or Cloaked Banshee pin the enemy in base. The Warp Prism is a stronger Pin, because of Warpgate technology, as long as the Warp Prism is kept alive, you can reinforce attack quickly. And there is always the threat of a Backstab attack.
It is also the only strong Pinning attack I know that doesn't require gas, SaSe's style does use Sentries, but WhiteRa does Warp Prism play with Zealots.
The mobility of the Prism also allows for warping Zealots in the rear of attacking enemy, allowing Zealots to kill reinforcements, or attack enemy army from rear. So it provides a defensive Force Multiplyer.
Final point, Drops can follow Phoenix Play as a safe transition to strong Colossus/Zealot late game (Terran will have to make more Vikings than normal, or Thor to counter Phoenix, making Chargelots stronger).
Part 1 below, Part 2, Part 3. My Comments below VOD.
One additional Tactic of Warp Prism play, if you have enough Sentry energy for the number of Force Fields needed, that works well as a follow up to dropping mineral line. Is to push at the Natural, to draw the enemy to the front, Force Field choke at enemy's Natural so they can't counter attack & Force Field the Ramp [Edited to add "The Ramp" cut it out by accident in a revision, sorry. Cliff], then drop/elevator/warp into the main with the Warp Prism.
This is more difficult to do, but it is stronger because of that complexity. It also has elements of Yin/Yang, which I find appealing. You show an attack to the enemy to provoke a response, then fade away from it and attack enemy where he is weak. Or another way of thinking of it, from Martial Arts, is attacking enemy where they are weak.
By poking at the front, you will be forcing enemy to respond to you the way you want to, so you are controlling the enemy. If they refuse to be drawn, you can simply attack the Natural while Force Fielding the Ramp, the standard play.
You can also try as a fallback plan if you attack the Natural, but the enemy's army is to strong, and you advanced to far (overextended attack) to retreat. Not likely to work, but if your going to lose your units anyway, it may be worth trying.
That is very difficult to pull off, I don't recommend trying it on purpose though, unless your High Masters or above. Rather it is just attempting to make the best of a bad situation. Zealots are very good at killing workers, and take time to kill.
Tuesday, December 6, 2011
Awesome Ladder game Catz vs Sase!
Trying to talk one of them out of the replay. Game ended on 12/6/2011 @ ~14:57 Korean time zone
I will try to figure out exact time on the Twitch Stream VOD from both players for fans latter when they go off stream, but I would absolutism appreciate help on this one.
Really good game, if I can get a replay I will have someone cast it!
I will try to figure out exact time on the Twitch Stream VOD from both players for fans latter when they go off stream, but I would absolutism appreciate help on this one.
Really good game, if I can get a replay I will have someone cast it!
Thursday, October 27, 2011
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