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Good Luck Jinro
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Showing posts with label Jinro. Show all posts
Showing posts with label Jinro. Show all posts
Tuesday, August 7, 2012
Saturday, April 21, 2012
Starcraft 2 Thoughts: Defending vs heavy Ghost & Nukes
This game, Liquid`Jinro(T) v SlayerS.Brown(P), on Daybreak, from Korean Ladder cast & uploaded by Ipp, from RagequitTV on 4/20/2012, shows Jinro's Ghost/Nuke focused late game vs Protoss.
I was impressed with Brown's strong defense to this Ghost/Nuke style Jinro used, my comments & thoughts, with spoilers below the VOD.
SlayerS Brown was using good tactics, that displayed a solid understanding of the difference between his race (Protoss) and the enemy Terran.
Yes, everyone knows the differences, but not everyone integrates those differences fully into their strategy and tactics.
Brown clearly did in this game.
After an even fight, no one ahead or behind, at 41:09 game time ( 29:36 VOD time) he instantly warped in 19 Zealots and pressed attack again, since he knew Terran couldn't rebuild that fast.
Additionally, tactically speaking, that played to the weakness of the Ghosts, as a spell caster, when they use up their mana they are much weaker!
I think the Protoss' unit comp was important as well, though not the unit comp I would use vs heavy Ghost, Brown was making a lot of HT, and keeping a lot of Archons around.
That seems counter intuitive, since an Archon is basically nothing but a glowing ball of shields, and EMP drops shields 100 points at a time, but I think Brown was doing this to try and draw EMP's from the Ghosts.
EMP costs 75 energy, and it takes at least two of them to seriously weaken an Archon, and a Ghost with no energy to cloak is a lot easier to deal with, also Jinro was using Ghost/Marauder/Viking, and Archons are neither Armored or Light.
So Archon would not get hit by bonus damage from Ghost or Marauder attacks!
Plus you would maybe do some splash damage to cloaked Ghosts with that many Archons.
Brown was also keeping 2-3 units cued up on each Robo (you can see this at ~45:44 game time/32:52 VOD time), I found that very interesting, normally in the early game that is a bad idea, because it ties up resources that could be better spent on something that will complete sooner.
It seemed like Brown was doing it deliberately though, perhaps he was trying to minimize replacement time on his Robo units? I am not sure why he was doing it, but I am pretty sure he was doing it on purpose.
If anyone has any thoughts on that please share them in the comments section.
Hope you enjoyed this game as much as I did, if you would like to see more posts like this click Starcraft 2 Thoughts, you can also find that label at bottom left of the blog post, or in the Label Cloud at left side of the Blog, as well as other, selected labels.
GL HF,
Cliff
I was impressed with Brown's strong defense to this Ghost/Nuke style Jinro used, my comments & thoughts, with spoilers below the VOD.
SlayerS Brown was using good tactics, that displayed a solid understanding of the difference between his race (Protoss) and the enemy Terran.
Yes, everyone knows the differences, but not everyone integrates those differences fully into their strategy and tactics.
Brown clearly did in this game.
After an even fight, no one ahead or behind, at 41:09 game time ( 29:36 VOD time) he instantly warped in 19 Zealots and pressed attack again, since he knew Terran couldn't rebuild that fast.
Additionally, tactically speaking, that played to the weakness of the Ghosts, as a spell caster, when they use up their mana they are much weaker!
I think the Protoss' unit comp was important as well, though not the unit comp I would use vs heavy Ghost, Brown was making a lot of HT, and keeping a lot of Archons around.
That seems counter intuitive, since an Archon is basically nothing but a glowing ball of shields, and EMP drops shields 100 points at a time, but I think Brown was doing this to try and draw EMP's from the Ghosts.
EMP costs 75 energy, and it takes at least two of them to seriously weaken an Archon, and a Ghost with no energy to cloak is a lot easier to deal with, also Jinro was using Ghost/Marauder/Viking, and Archons are neither Armored or Light.
So Archon would not get hit by bonus damage from Ghost or Marauder attacks!
Plus you would maybe do some splash damage to cloaked Ghosts with that many Archons.
Brown was also keeping 2-3 units cued up on each Robo (you can see this at ~45:44 game time/32:52 VOD time), I found that very interesting, normally in the early game that is a bad idea, because it ties up resources that could be better spent on something that will complete sooner.
It seemed like Brown was doing it deliberately though, perhaps he was trying to minimize replacement time on his Robo units? I am not sure why he was doing it, but I am pretty sure he was doing it on purpose.
If anyone has any thoughts on that please share them in the comments section.
Hope you enjoyed this game as much as I did, if you would like to see more posts like this click Starcraft 2 Thoughts, you can also find that label at bottom left of the blog post, or in the Label Cloud at left side of the Blog, as well as other, selected labels.
GL HF,
Cliff
Tuesday, March 27, 2012
Starcraft 2 Skills: Don't pull an Infested Terran!
Alternate Title: You have to beat yourself, before you can beat the enemy ^_^
In case you didn't know, when their timer runs out, Infested Terrans shoot themselves in the head T_T
This game, Liquid.Jinro(T) v aLive.PS(P), cast by Ipp, from RagequitTV, shows a player doing just that.
Replay: http://drop.sc/141283
In case you didn't know, when their timer runs out, Infested Terrans shoot themselves in the head T_T
This game, Liquid.Jinro(T) v aLive.PS(P), cast by Ipp, from RagequitTV, shows a player doing just that.
Replay: http://drop.sc/141283
Wednesday, January 11, 2012
KawaiiRice vs LiquidJinro
I consider myself pretty hard core when it comes to Starcraft 2, I spend around 80 hours a week on it, but NanMan has a deeper knowledge about the players and teams than I ever will.
I focus on strategy/gameplay, Players (but related to their gameplay), and Events.
NanMan is like a SC2 Wiki, he always includes information about the players in his cast, and more information on the players with links below the VOD, in the information section if viewed on Youtube or his channel, I can get it to show up with embed yet T_T so I cut and pasted some of those links below the embed VOD in this post. So if you like NanMan's casting you can follow him on his youtube channel, link at top of post, or Twitter https://twitter.com/#!/TheRealNanMan
Resources from NanMan:
Be sure to check out KawaiiRice's Team website...
http://www.lightesports.com/
If you enjoy his play check out his stream...
http://www.twitch.tv/KawaiiRice
Jinro can be found on his team's website...
http://www.teamliquidpro.com/
For more info about Jinro specifically on his team's site...
http://www.teamliquidpro.com/liquidjinro
If you enjoy his play check out his stream...
http://www.twitch.tv/LiquidJinro
I focus on strategy/gameplay, Players (but related to their gameplay), and Events.
NanMan is like a SC2 Wiki, he always includes information about the players in his cast, and more information on the players with links below the VOD, in the information section if viewed on Youtube or his channel, I can get it to show up with embed yet T_T so I cut and pasted some of those links below the embed VOD in this post. So if you like NanMan's casting you can follow him on his youtube channel, link at top of post, or Twitter https://twitter.com/#!/TheRealNanMan
Resources from NanMan:
Be sure to check out KawaiiRice's Team website...
http://www.lightesports.com/
If you enjoy his play check out his stream...
http://www.twitch.tv/KawaiiRice
Jinro can be found on his team's website...
http://www.teamliquidpro.com/
For more info about Jinro specifically on his team's site...
http://www.teamliquidpro.com/liquidjinro
If you enjoy his play check out his stream...
http://www.twitch.tv/LiquidJinro
Saturday, November 19, 2011
2011 MLG Providence Jinro vs Violet
On Beta Stream 2 http://pro.majorleaguegaming.com/live/starcraft_2
5:08 pm EST Sat
Cast by @Robintivo
5:08 pm EST Sat
Cast by @Robintivo
Saturday, July 30, 2011
Jinro vs Choya
MLG Anaheim
Missed first half of game 1, but the end was great. Jinro got great offensive nuke down on a base, killing all the probes there. Then finishes the game with a defensive nuke, taking out Choya's army.
Game 2, really impressive quick Voidray plus Stalkers on Metalopolis. Choya's execution was perfect, he kept the voidray alive for very long time, took down at least 3 depots plus many SCV's.
Choya also had Phoenix out at his main in time to shut down Jinro's counterattack with a Banshee. By the time Jinro managed to take out voidray, Choya had almost twice the food count & an expo at the natural.
Jinro was massing for an all in, but Choya hit his base with a flock of Phoenix and Jinro GG.
Game 3, Choya does DT rush and Jinro had no engineering bay & just dropped mule before DT's entered his base. Jinro GG
Choya takes it 2-1
Missed first half of game 1, but the end was great. Jinro got great offensive nuke down on a base, killing all the probes there. Then finishes the game with a defensive nuke, taking out Choya's army.
Game 2, really impressive quick Voidray plus Stalkers on Metalopolis. Choya's execution was perfect, he kept the voidray alive for very long time, took down at least 3 depots plus many SCV's.
Choya also had Phoenix out at his main in time to shut down Jinro's counterattack with a Banshee. By the time Jinro managed to take out voidray, Choya had almost twice the food count & an expo at the natural.
Jinro was massing for an all in, but Choya hit his base with a flock of Phoenix and Jinro GG.
Game 3, Choya does DT rush and Jinro had no engineering bay & just dropped mule before DT's entered his base. Jinro GG
Choya takes it 2-1
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