Showing posts with label Balance. Show all posts
Showing posts with label Balance. Show all posts

Thursday, December 6, 2012

HOTS Beta Patch Balance Update #8

http://us.battle.net/sc2/en/forum/topic/7320452320

I don't have have HOTS, and though I have watched as many pros playing HOTS as possible, still haven't seen enough games to have deep or strong conclusions.

Some random thoughts:
  • I like the Dark Shrine price change, but then I have always been a fan of DT's.
  • The medivac speed boost might be useful for drops.
  • Reaper tweaks look interesting.
  • Based on Reaper & Medivac tweaks, looks like they want more harassment from Terran.
  • Mutas really buffed for GM level players IMO, with good technique, think they will be able to serious damage with Muta cloud without taking losses.
  • Wish I had Beta so I could test new Voidray vs Marines, it might be better vs Marines a little (ie in small numbers), but looks to me like they have Nerfed Voidray so much there is really nothing you could use them for anymore.  Unless the tweak makes them perform in game like a baby BC?  They have lost their ability to win vs any other Air unit.

Thursday, August 9, 2012

Blizzard: Balance Testing TvZ Creep & Raven Changes

Full details at http://us.battle.net/sc2/en/blog/6873704/Call_to_Action_Balance_Testing-8_8_2012


You can give Blizzard feedback at http://us.battle.net/sc2/en/forum/topic/6294289730?page=1#0 or see what other Gamers think of it.

Big Teamliquid Thread about this at http://www.teamliquid.net/forum/viewmessage.php?topic_id=359152

Basically they are slightly reducing radius each Creep Tumor generates Creep and also reducing the Vision of Creep Tumors.

While increases Raven Speed to 2.5 and Raven acceleration is increased as well.

I think the Raven buff is a good idea, don't like the Nerf to Creep Tumors, but I admit it is a mild Nerf.